Grants Coordinator at Soroka
israel
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Claim your profileWorldwide, there are 2.5 billion gamers. How can we use that fact? The Social Virtual School. My story of innovation started when a colleague asked if we can adapt our lesson plans for greater student interaction. I took his desire to heart, I heard his problem, and I created a lesson plan augmented with technology. We were still teaching leadership, ethics and emotional intelligence … augmented with the students' interests of tech, social media and video games - making their interests our interests.https://newzoo.com/insights/articles/the-global-games-market-will-generate-152-1-billion-in-2019-as-the-u-s-overtakes-china-as-the-biggest-market/






Bachelor Of Arts, Leadership at University Of HaifaGraduated: 2017